Posted on September 19, 2019 by Westane
1 Comment
The Company – Update 6.2.0
Update 6.2.0 will be released to backers on Thursday, September 26th, with a public release to follow afterwards.
Content Updates
- John’s Bathroom Oral scenes have been completely reworked
- New dialogue has been added to all variants of the scene
- Willingly submitting to John now requires being Bimbo, Sissy, or have a preference for giving Oral
- Now use the new Content Block system
- Second Bathroom Oral scene (after being dosed) is now repeatable and (sort of) interactive
- Overhaul to John’s dose scene structure
- Mostly backend, but you’ll see some visual changes
- Much more organized, though functionally the same
- Will be applied to other characters moving forward
- Implementation of John’s Greeting content
- Effective replacement for Comment system
- John will greet you once a day the first time you interact with him directly
- He will comment on character traits and changes of interest to him
- Appealing to John’s tastes can increase Relationship
- Applies to “Nice John” and Chanel as well
- Check out the associated DevBlog for more info!
- Added new option to skip entire days to the game
- Option only available in player’s Room when selecting “Not first time playing”
- Option only available on days where no story events take place
- Will skip forward to Night
- Added new option to skip to Evening on Friday, September 1st
- John and Chanel image handling have been completely converted to utilize Image Packs!
- New images have been added for John and Chanel
- UI updates applied to significant portion of the game
- Check Mirror scene has been redesigned to be slightly less horrible
- Penny’s “Lab Release” scene now uses Content Blocks (Whore Route)
- Napping in Room now always passes 2 time units
- Using Phone in Room now has its own scene
- Achievement reward improvements
- Achievements are still a huge work in progress
- They will be getting a proper once-over in the not too distant future
System Updates
- Removed HUNDREDS of superfluous story variables from game
- You may need to clear your cache, but after doing so you should notice SIGNIFICANT performance improvements
- This is still an ongoing process and will be further improved moving forward
- I’m a bad… bad programmer
- Preferences have been established for John and Chanel
- Content Block infrastructure has been built for John’s content
- Update image handling to be more forgiving (not thoroughly crashing a scene) if an image is missing
- Update Tracking functions to now adjust Preference updates
- When an action is Tracked, the “performer” will have their preference for the action increased by 1, and the “recipient” if any will have their preference increased by 2
- This is default behavior and can be overwritten where appropriate
- This is how it was working previously, but now saves me having to write 3+ lines of code for every single tracked action!
- New functionality for tracking story flags in code
- New functionality for tracking/manipulating time elements in code
- New functionality for handling NPC memory, recall, and comparison of player traits
- Several structural updates made to scenes
- Just getting old code up to date!
Fixes
- Fixed possible duplicate Penny appearances at Noon in Chapter 1
- Fixed “hiss” macro error
- Fixed Ava’s entries in Notebook not reflecting relationship status
- Fixed missing UI elements and errors in Penny’s Lab Sex scene
- Several grammar/spelling/syntax fixes
F*cking Penny’s Ass gif lead to her p*ssy.