Dev Build – 6.1.204

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Dev Blog #74 – Free Range and Organic!

Greetings everyone!

Today’s dev blog is all about Update 6.1.3, some exciting gameplay changes that are coming with it, and what you can expect from future updates. There’s some good stuff in today’s post, and it’s gonna be a LONG one, so let’s just get straight to it!

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Dev Build – 6.1.203

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Dev Blog #73 – Filling out 6.1.3

Greetings everyone!

Today’s development post will be a little on the shorter side compared to the last one. Doesn’t mean I don’t have some fun info to share, though!

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The Company – Update 6.1.2 – Public Release

Update 6.1.2 has been officially released to the public!

Release Notes

Click HERE for Update 6.1.2 release notes

Links

Play Online

Download – The Company 6.1.2

The below image packs are the exact same as those found in the Update 6.1 posts and are not needed if you’ve already downloaded them!

Download – Image Pack Base v12
Download – Image Pack Update v12

Dev Build – 6.1.202

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Information – Update 6.1.2 Public Build

Hello everyone!
I just wanted to issue a quick notice regarding the Update 6.1.2 Public Build. Specifically, I wanted to confirm that the Public Build will be releasing this Thursday, July 11th, at 12:00 AM MST.
You can read the release notes for this update HERE.
Additionally, those playing on the Backer Build will want to jump to the Public Build once it releases, as it addresses a number of reported issues from the Backer Build including:
  • Strikethrough text at end of Chapter 3 scene
  • Broken links for Chanel and Dakota
  • Broken images for Diana
  • Comment widget errors
  • Missing “Confirm” button on debug menu to save changes
  • Logic issues when dosing Ava from the Living Room

The Company – Update 6.1.2 – Backer Release

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The Company – Update 6.1.2 – Release Notes

The Company – Update 6.1.2

Note
Update 6.1.2 is largely a back end infrastructure update aimed at updating existing systems and putting in placeholder code for future systems, like the comment engine. As such, no additional content has actually been added in this update. Actual content creation will continue starting immediately after the release of this update.

System Updates

  • Added placeholder notes for gradual roll out of comments engine
    • You’ll see a lot of “Person notices your something” lines in the game now
    • As comment databases are added to the game, these lines will be replaced with actual dialogue without the need for updating the content again
  • Added tracking for interactions between characters
    • Like, “Number of times you and Tasha held hands” for a not an actual example
  • Complete overhaul to image handling functions in preparation for image pack and artwork implementation

Updates

  • Chastity devices will now only fall off between transformations if you no longer have a penis
  • Strapons and vaginal toys will now only fall off between transformations if you no longer have a vagina
  • Updated all relationship references to Ava and Dakota to allow for easy customization in the future
  • Updated character creation to allow for testing of the above change
  • Updated Debug Menu to view and change NPC Corruption and Relationship
  • Updated Debug Menu to view and change MC Money and Serum Quantity
  • Some dialogue updates when the person who put you in chastity sees you in chastity
  • Added embedded social media and resource links to sidebar
  • Added embedded title banner image
  • Updated issue report button to pre-load several values
  • Added cheats list to Readme file in local download

Fixes

  • Fixed location information for Penny after Chapter 3
  • Fixed outfit comment error when player was dressed Formally
  • Fixed AddConvo macro error on Sean reveal scene
  • Fixed birth control dialogue from Julia never updating after first encounter
  • Fixed office sex scene with Penny not unlocking after having sex with her at her apartment
  • Fixed several minor spelling/dialogue issues caught during 6.1.2 development

Dev Blog #72 – Illuminating Image Packs

Greeting everyone!

I know I’ve been talking about image packs a lot lately, and today I’m happy to finally dive into the technicalities of how they’ll actually work. Additionally, I have some news concerning Update 6.1.2’s release as well as an artwork update!

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