Today’s development blog won’t be the longest one I’ve posted this year, or even this month, but there’s still some fun things I’m excited to share with you so let’s just jump right in!
I sure wish I had a cooler post for Dev Blog #69, but, what can you do? I think this one’s pretty good though! Update 6.1 has been out in the wild for a little while now and somehow avoided causing any major catastrophes, so I think things went pretty well overall. Of course, with the release of any major update comes the question of what’s coming next. Lucky for you, that’s exactly what today’s post is about!
It’s been a while since I made a community post, what with the 6.1 release crunch, but now that things have calmed down a little bit there’re definitely some things I’ve been wanting to share.
Today’s post is going to come off as a bit more matter-of-factly than others, as I’m currently working full speed on the new update. Let’s just jump right in!
So… Hm, where to start…
As you may recall from last week, Alpha 6.1 was meant to be a relatively simple update focused on expanding Penny’s content. It was gonna be great! I was gonna release a pretty solid update in a reasonably timely matter, people would have been happy, I would have felt good about myself.
Then it happened.
With Alpha 6.0 and Chapter 3 successfully launched, it’s time to start looking to the future. That future, incidentally, will be focusing on some of the existing content in the game. Before we get into the juicy bits, however, this is a good time to sit down and talk about the overall development philosophy of The Company!
*Cue collective groans*
Today marks the end of our first ever community created character initiative and… I mean… It’s been interesting! Over the last few weeks hundreds of votes have been factored resulting in the following character: