Dev Build – 6.1.312 RC2

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Dev Build – 6.1.311 RC1

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Dev Blog #80 – Meat & Greet

Greetings everyone!

The gateway Update 6.2.0 is on the horizon, and you can dig through the patch notes HERE if you’re interested to see what’s coming down the pipe. One particular point of interest is the mention of a greeting system set to usurp the comment system? What’s that about?

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The Company – Update 6.2.0 – Release Notes

The Company – Update 6.2.0

Update 6.2.0 will be released to backers on Thursday, September 26th, with a public release to follow afterwards.

Content Updates

  • John’s Bathroom Oral scenes have been completely reworked
    • New dialogue has been added to all variants of the scene
    • Willingly submitting to John now requires being Bimbo, Sissy, or have a preference for giving Oral
    • Now use the new Content Block system
    • Second Bathroom Oral scene (after being dosed) is now repeatable and (sort of) interactive
  • Overhaul to John’s dose scene structure
    • Mostly backend, but you’ll see some visual changes
    • Much more organized, though functionally the same
    • Will be applied to other characters moving forward
  • Implementation of John’s Greeting content
    • Effective replacement for Comment system
    • John will greet you once a day the first time you interact with him directly
    • He will comment on character traits and changes of interest to him
    • Appealing to John’s tastes can increase Relationship
    • Applies to “Nice John” and Chanel as well
    • Check out the associated DevBlog for more info!
  • Added new option to skip entire days to the game
    • Option only available in player’s Room when selecting “Not first time playing”
    • Option only available on days where no story events take place
    • Will skip forward to Night
  • Added new option to skip to Evening on Friday, September 1st
  • John and Chanel image handling have been completely converted to utilize Image Packs!
  • New images have been added for John and Chanel
  • UI updates applied to significant portion of the game
  • Check Mirror scene has been redesigned to be slightly less horrible
  • Penny’s “Lab Release” scene now uses Content Blocks (Whore Route)
  • Napping in Room now always passes 2 time units
  • Using Phone in Room now has its own scene
  • Achievement reward improvements
    • Achievements are still a huge work in progress
    • They will be getting a proper once-over in the not too distant future

System Updates

  • Removed HUNDREDS of superfluous story variables from game
    • You may need to clear your cache, but after doing so you should notice SIGNIFICANT performance improvements
    • This is still an ongoing process and will be further improved moving forward
    • I’m a bad… bad programmer
  • Preferences have been established for John and Chanel
  • Content Block infrastructure has been built for John’s content
  • Update image handling to be more forgiving (not thoroughly crashing a scene) if an image is missing
  • Update Tracking functions to now adjust Preference updates
    • When an action is Tracked, the “performer” will have their preference for the action increased by 1, and the “recipient” if any will have their preference increased by 2
    • This is default behavior and can be overwritten where appropriate
    • This is how it was working previously, but now saves me having to write 3+ lines of code for every single tracked action!
  • New functionality for tracking story flags in code
  • New functionality for tracking/manipulating time elements in code
  • New functionality for handling NPC memory, recall, and comparison of player traits
  • Several structural updates made to scenes
    • Just getting old code up to date!

Fixes

  • Fixed possible duplicate Penny appearances at Noon in Chapter 1
  • Fixed “hiss” macro error
  • Fixed Ava’s entries in Notebook not reflecting relationship status
  • Fixed missing UI elements and errors in Penny’s Lab Sex scene
  • Several grammar/spelling/syntax fixes

Dev Build – 6.1.310

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Dev Build – 6.1.309

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Dev Build – 6.1.308

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Dev Blog #79 – Here’s Johnny!

Greetings everyone!

Version releases are always a bit of a blessing and curse when it comes to devblogs. On one hand it gives me a bit of a break in terms of writing, but on the other hand I love talking about the development process! In any case, today’s topic is of course concerning the impending 6.2.0 update, so let’s just right into it!

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Feedback Survey – Update 6.1.3

Hello everyone!

Have you been enjoying Update 6.1.3? Have you been not enjoying Update 6.1.3? I’m collecting general feedback concerning the latest update in the survey below and would love to hear all of your thoughts! This should be expected following every public update release from here out and will go a long way in helping gauge performance from a development standpoint, allowing us to continue to improve in areas we’re faltering in, and focus on things we’re excelling at. In addition, as an experiment, for the first time I’ll be including an optional comment field at the end of the survey for people to type real, actual words! We’ll see how it goes, but if abuse can be kept at a minimum it’s something I’ll consider keeping around moving forward.

SURVEY LINK

Dev Build – 6.1.307

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