This week I’ll be talking about The Pit, so everyone please find a partner and stay with the group!
Before we finish out November’s content, Update 4.0.2 is going to focus entirely on establishing the new system in The Pit which will finally allow players to experiment (and potentially turn a profit) on those unfortunate enough to end up down there. The system is still in very early stages of development and most functionality is still in flux, so I can’t give too many details, but there’s still enough in place to (hopefully) get people excited!
Basically, it’s FreeCities Lite.
Starting in Chapter 4, and earlier once Free Play is added, you’ll unlock access to The Pit as a means to experiment with all those serums you’ve been making! You’ll be able to use your time not only to administer serums to you, er, “guests”, but also unlock things like a training area and an operating room. Once the system is unlocked you’ll have access to Lauren from the jump, with more guests added through various means over the course of the game. Don’t worry, there won’t be any shortage of guinea pigs for you to work on, in fact there may even be some opportunity to turn a tidy profit depending on how sharp your management skills (and scalpel) are!
To accommodate this new system we’re building an entirely new engine to run it. Learning from the past, we’ll be starting small and building in such a way that we can expand the engine’s functionality moving forward. Additionally, it’s being built to support a whole stable of guests at once, meaning you’ll be able to jump around and experiment on each one differently! Building the engine in this way, it will be very easy to drop in new guests moving forward, whether they’re established characters like Lauren or Sarina, or even randomly generated ones!
As the system takes shape I’ll be sharing accompanying visuals, at least what I can get away with, but until then I’m having a great time seeing this thing in action! Administrative Specialists can expect to see a dev build either later this week or (more likely) early next week, at which point the pacing of those build releases is expected to escalate.
That’s it for this week! As always, thank you all for your continued feedback and support!